Indie Power! Riding the FBI with Alien Hominid
By Tom Fulp and John Baez
According to legend, The Behemoth's art director Dan Paladin woke up one morning with a headache. He described it to his girlfriend as feeling like an alien hominid in his brain. He drew a picture to illustrate this, and the indie game's signature character was born. The Alien Hominid creators share the story of their journey, the adventure that took their game from its humble Flash beginnings to console acclaim, all on a self-financed shoestring budget.

Interview: Inside the Honeypot
By Alex Handy
Ilovebees, a viral promotional tool-cum-game endorsing Halo 2, redefined the concept of collaborative gaming by actively involving and enticing the consumer. In a Game Developer exclusive interview, 4orty 2wo Entertainment, the brains behind the project, talks at length about just what went into the construction of this landmark marriage of interactive marketing and alternate reality gaming.

Pushing Buttons
By Mick West
Developers can dictate how controllers interact with their games, but they cannot control the way players play. Different styles of button pressing can lead to confusion, frustration, and an unhappy player, something every game desperately tries to avoid. How can you better plan and map your player controls for the sloppy thumb crowd?

Interview: What Would J Do?
By Simon Carless and Brandon Sheffield
The next-generation Xbox is planned for release sometime in 2005, which has a lot of developers focused on Microsoft's strategy. J Allard, the platform's charismatic frontman, discusses some potential ways to alleviate the headache of going next-gen, and shares his insights about Microsoft's plans for the future of the Xbox console line.

 


Game Plan

By Simon Carless
Hominidal Maniac

Heads Up Display
Next-gen price hike, PSP North American launch, Vivendi buys Radical, and more.

Skunk Works
By Michael Dean and Tom Carroll
3D Studio Max 7 and ZBrush 2

The Inner Product
By Sean Barrett
Optimizing Pathfinding V: Precomputation

Pixel Pusher
By Steve Theodore
Read the Darn Ad!

Aural Fixation
By Alexander Brandon
The Line of Quality Part III: Integration

Business Level
By S. Gregory Boyd
Why Prior Art Matters

Game Shui
By Noah Falstein
The Wright Stuff

A Thousand Words
Pandemic Studios' Destroy All Humans

 

 

 


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